1v1 Defending the Dribble with a Teammate
Attackers Defenders Neutral Goalkeeper Pass Run Dribble Shot
This soccer defending drill takes the classic 1v1 press and adds a partner. Two U10-U16 defenders each guard their own small grid at the same time, so success depends on both winning their duel - and talking to each other while they do it. Attackers who break through get a live finish on goal.
Find similar exercises in our defending drills collection or filter by age with drills for U13 teams.
Setup
- Mark a playing area 50 yards wide by 40 yards deep.
- Place a goal about 10 yards in from the sideline on two diagonally opposite corners, with a goalkeeper in each.
- 15 yards in front of each goal, mark a 10×10 yard grid, and set a starting cone on the end line opposite each grid.
- Split the team into pairs wearing matching colors. One partner starts in line 1, the other in the same spot in line 2, so pairs attack together.
- One pair starts as defenders, one in each 10×10 grid.
How It Works
- On your command, the front attacker in line 1 and line 2 go at the same time.
- Each attacker tries to dribble through the grid in front of them and then finish with a shot on goal.
- The defenders try to stop them getting through the grid.
- Only if BOTH defenders win the ball (or force it out over the grid's side lines) does the attacking pair take over as defenders.
- If just one defender wins their duel, the defending pair stays in and faces the next pair.
- Keep the tempo high - defenders must recover and reset between waves quickly.
Coaching Points
- Communication between the two defenders is the whole point - they win or stay in together.
- Staggered stance, toes at 45 degrees, knees bent, weight on the balls of the feet.
- Chest over toes and a low center of gravity for explosive changes of direction.
- Sprint to close down, slow at about 5 yards, then back-step at the attacker's pace while shrinking the gap to 1-3 yards.
- Use 'Quick, Slow, Sideways, Low' as the memory hook: press fast (best while the ball travels), decelerate, turn side-on, stay low.
Variations
- Make attackers become defenders whenever neither of them scores - this creates constant turnover and trains transition.
- Add a recovery defender who chases the attacker after they exit the grid.