HomeDrillsDefending1v1 Defending the Dribble with a Teammate

1v1 Defending the Dribble with a Teammate

1v1 Defending the Dribble with a Teammate - drill diagramGKGK50×40 yds
Attackers Defenders Neutral Goalkeeper Pass Run Dribble Shot

This soccer defending drill takes the classic 1v1 press and adds a partner. Two U10-U16 defenders each guard their own small grid at the same time, so success depends on both winning their duel - and talking to each other while they do it. Attackers who break through get a live finish on goal.

Find similar exercises in our defending drills collection or filter by age with drills for U13 teams.

Setup

  • Mark a playing area 50 yards wide by 40 yards deep.
  • Place a goal about 10 yards in from the sideline on two diagonally opposite corners, with a goalkeeper in each.
  • 15 yards in front of each goal, mark a 10×10 yard grid, and set a starting cone on the end line opposite each grid.
  • Split the team into pairs wearing matching colors. One partner starts in line 1, the other in the same spot in line 2, so pairs attack together.
  • One pair starts as defenders, one in each 10×10 grid.

How It Works

  1. On your command, the front attacker in line 1 and line 2 go at the same time.
  2. Each attacker tries to dribble through the grid in front of them and then finish with a shot on goal.
  3. The defenders try to stop them getting through the grid.
  4. Only if BOTH defenders win the ball (or force it out over the grid's side lines) does the attacking pair take over as defenders.
  5. If just one defender wins their duel, the defending pair stays in and faces the next pair.
  6. Keep the tempo high - defenders must recover and reset between waves quickly.

Coaching Points

  • Communication between the two defenders is the whole point - they win or stay in together.
  • Staggered stance, toes at 45 degrees, knees bent, weight on the balls of the feet.
  • Chest over toes and a low center of gravity for explosive changes of direction.
  • Sprint to close down, slow at about 5 yards, then back-step at the attacker's pace while shrinking the gap to 1-3 yards.
  • Use 'Quick, Slow, Sideways, Low' as the memory hook: press fast (best while the ball travels), decelerate, turn side-on, stay low.

Variations

  • Make attackers become defenders whenever neither of them scores - this creates constant turnover and trains transition.
  • Add a recovery defender who chases the attacker after they exit the grid.